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Johannes Hubert wrote in message <6k3cuo$mai$1@oz.aussie.org>...
>Changing this version of POV-Ray, so that instead of writing an object
>description into a binary file, it creates an OpenGL version of this object
>and when the whole scene is parsed, the OpenGL objects would be shown,
>instead of the rendered picture. Since OpenGL is quite fast, actually the
>parsing speed would be the limiting factor. OpenGL is quite cross-platform
>too, so such a version could even be made usable on many platforms.
<cut etc>
I thing that's a great idea.. I thought of a simular thing for the pov2mdl
filter to have a povB2mdl so that way you could get a wireframe preview of
an object written on pov code.
But don't look at me for the codeing thou.... I haven't the experience, yet.
I'm working on it slowly.
Fran,
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